Labyrinth

"Labyrinth" is the sixth Test Chamber of Chapter 1 taking place in Test Track 02. It is the direct follow-up after Adhesion and contains 1 Slimeball and 4 Levers.

Description
The chamber is set up with two main connected maze areas and two rooms each extending out of them. It is used to introduce the player to the Kitatcho Weed Wacker and teaches the player various ways it can be useful to them throughout the rest of the testing track.

Solution
To obtain the first lever, the player enters the labyrinth, and, at right - forward - right - forward, opens the chest inside the hedge in the left side. Then, the player leaves the maze the way they came in and enters the backway by walking around outside of the maze where they find a staircase to up top on the maze.

The player jumps to the left side of the room and uses the lever to open the door and then navigates to the back of the room behind it, where they find a chest containing the "Kitatcho Weed Wacker". They use the Weed Wacker to escape the back area and cut through the stairs they used earlier, where they find the second lever. Before using the lever to launch up the tower, they uncover the slimepad behind it and then mount the tower and to use the slimepad to leave the room.

Using the Weed Wacker, the player can uncover another chest, which is at the start of the hedgemaze. The player jumps to the other side of the room to open a path in the wall, where they find a Lever. The player uses the slimeball to open the door at the back of the first room.

The player cuts through the maze along right - right and enters the upper area at the back of the room, where a chest containing another lever can be cut free. Then, the player enters the upper left area of the room, opens up the slimepad and the landing area towards the back and jumps toward it from the tower, and uses the two levers remaining to open the exit door.

Chamber solved!

◀ Chapter Overview Page | ⬅ Chamber 5: Adhesion | Chamber 7: Circuitry ➡