Back and Forth

"Back and Forth" is the third Test Chamber of The Kitatcho Laboratories - Chapter 1 taking place in Test Track 02. It is the direct follow-up after Slimeball Relocation and contains 6 Slimeballs and 2 Levers.

Description
The chamber is split into 5 concrete rooms that are all improtant to the solution. Overall the chamber is very simplistic in its design to not overwhelm the player and is quite straight-forward for most people who are new to the Kitatcho series.

Solution
At first, the player enters the room to the left and uses the four Slimeballs found in the chest to press the pressure plates on the floor in a mirrored pattern from that of the other side of the wall.

From there, the player continues to the next room to the right and collects the Slimeball found in the chest up above via the ladder to the left. The Redstone Lights and Arrow Heads at the bottom represent a lever pattern useful for later. The player leaves the room by climbing the pole on the right and jumping to the exit.

With the Slimeball in their inventory, the player extends the pathway on the upper platform to the left. There, the player finds a line of 6 levers in a room to the left and enters the previously found pattern in it (From left to right: Down, Down, Up, Down, Up, Down). A door with a chest containing a lever is opened to the left. The player walks back to the pressure plate pattern room while collecting the Slimeball on their way back.

The lever can then be used to open up a door on the back of the room. In this area, the player must precisely throw the slimeball up into the glass pipe to press the pressure plate to open up another door with a chest containing a second slimeball behind it.

The player makes their way back to the pathway area through the room with the lever pattern. Here, the player uses one of their Slimeballs to extend the pathway to the right, then uses the second Slimeball to extend the second pathway on the opposite side and returns to the other side, retrieves the first Slimeball and uses the left pathway to return and then uses both Slimeballs to open up the Exit Door. Chamber complete!

◀ Chapter Overview Page | ⬅ Chamber 2: Slimeball Relocation | Chamber 4: Repulsion ➡